This hyper features powerful skills, both in damage and disruptive potential. Her high damage and freezing effects can wipe out whole groups if caught unprepared. However, mana management is going to be key to claiming victory with this hyper.
One snowy day, a girl went missing from town. They say the girl was building a snowman when she disappeared, leaving only her small footprints in the snow. The townsfolk searched for days but found no trace of the child. Rumors began to circulate that she was taken by a great bird or a hill giant, but truthfully no one could explain what had happened. Over time her memory faded, and the people of town went back to their simple lives.
Months later, the girl returned. She appeared on the edge of town on a snowy day, just like the one she had vanished on. Aisha stood in the spot she had disappeared from, with no footprints or marks to show where she had come from or how she had arrived. It was as if she had fallen from the sky. The bewildered townsfolk questioned her, and she answered in a perfectly measured tone, like she was talking about a vacation.
"I stayed in the castle of the snow queen. She gave me good food and showed me many interesting things. I didn't stay long because I didn't want to worry my mom... I swear, I was only there for a moment..."
The townsfolk scolded Aisha and demanded she tell the truth, but she pouted and protested. And then, she revealed the truth to them. The snow queen had granted Aisha the power to freeze and call down the snow, and the girl summoned a blizzard to show the people how wrong they had been to doubt her. She explained how the snow queen had taught her these skills, smiling brightly the whole time.
To the residents of the towns, Aisha's new power was very concerning. They feared she would misuse her powers, and sure enough they caught her freezing her friends in ice while playing tag. Ignoring how she had not hurt the children, they forbade Aisha from ever using her powers again. She was always a kind and attentive girl, and she gave in to their demands. But in the back of her mind, she longed to unleash her powers and explore the full extent of her abilities.
In the end, Aisha left her town to join Hyper Universe where she could play with her power as much as she wanted. She's not on a mission to save the world or earn fortune or glory. The only reason Aisha joined Hyper Universe was to have fun.
Aisha's enchanted and snugly Snowfall Cloak decreases damage from enemies and reflects some of it back.
Notes: • Aisha receives the following effects while the Snowfall Cloak lasts.
Damage Taken -10%
Damage Reflected 10 + (10% of damage from enemies)
Damage reflection is calculated based on damage before it's reduced by defense.
• Damage: N/A
• Ability Type: Buff + Interference
• Range: N/A
• Cooldown: 25 sec
• Cost: 30 mp
Ultimate Ability - Murphy the Snowman
Summons Aisha's great big jolly snowman buddy to beat up her enemies. When Murphy arrives he'll spread ice across the floor that slows her foes down.
Notes: • Can hit up to 3 times and Aisha can be interrupted during summoning. Summoning Murphy spreads ice on the floor around Murphy out to 700 units for 10 seconds, inflicting enemies who touch it with movement Speed decrease by 30%.
Aisha is a chillingly scary Hyper that is no stranger to big damage output, all while maintaining a relatively straightforward kit that is as easy to understand by novices as it is useful to higher skilled players.
Her damage is all bundled up in her skill "Snowstorm" which rains a flurry of snowballs on those unfortunate enough to be in front of her. The skill is devastating as it affects not only a large area, but each projectile can hit multiple times, as they are falling and when they hit the ground they deal AOE damage allowing individual projectiles to be able to hit multiple Hypers multiple times.
Outside of "Snowstorm", Aisha is more of a skirmisher, trying to secure pot shots with "Mega Snowball" or getting hit while "Snowfall Cloak" is active to build up "Frostbitten" stacks so that ultimately she can use "Cold Snap" which she can then chain into "Snowstorm" for some quick damage, or to set up the Hyper or Hypers for a follow-up by her team since "Cold Snap" affects a rather generous area and affects every target with at least one "Frostbitten" stack.
If a team fight occurs and your "Snowstorm" ends with the enemy team is still alive, finish them off with her ultimate "Murphy the Snowman"; if the damage doesn't finish them off outright the slow will give your team plenty of time to harass. With Breath of Fire equipped, she can maintain a little more of a presence outside of "Snowstorm" but it's value is based on how you use it.
She doesn't give much in the way of control as her CC requires stacking to make an impact and enemy Hypers can easily walk away to let "Frostbitten" wear off before you stack it too high, and since "Cold Snap" is her only hard CC and requires the stacks, she is extremely weak against forced encounters as she has no reliable way of escaping. Her only true means of escape is to have "Snowfall Cloak" active before the encounter and in the event you are not killed while CC'd you can attempt an escape through "Cold Snap" however be aware as it will remove the stacks and if you can't escape before the CC wears off they will be uninhibited by slows. Since she can easily be stunned out of her Snowstorm her effectiveness is heavily reliant on her team to keep the enemy team locked down, but since "Snowstorm" affects such a large area she doesn't require a Hyper that can group enemy Hypers together to maximize her damage.
Effectively playing her requires learning when you can "Snowstorm" to maximize damage and playing relatively safely as she can easily be pulled out of position and has no reliable method of escaping.
This page was last edited on 18 February 2018, at 01:49.
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