was the son of a perfectly normal farmer. Had it not been for the prophecy, he surely would have lived out his days as his father did, hefting sickle instead of sword and reaping grain instead of warlords. Or perhaps he would have become a town guard like his friend Hans down the road, or married early as his cousin John did. But all of those possibilities are meaningless in the face of prophecy.
"He shall be the bearer of light who strikes down evil once and for all!"
The five magi came to Allen's home when he was still just a newborn, declaring that he would be the hero of legend who would save the world. The authority of the magi, known to see the future accurately, was absolute and set Allen on the path of the warrior.
Allen held a sword for the first time when he was four years old. As he had only trained with wooden swords before that, he dropped the weapon in surprise at its weight and cold feel. He looked at the people assembled to watch him train, and realized the intense disappointment found there. He took up the sword and trained for hours, ignoring the looks of the observers. This was the fate that had been thrust upon him.
The day after his 13th birthday, Allen departed on his grand adventure. Hundreds of villagers from all over the countryside flocked to his home to see him off and wish him well. Children and mothers begged him to make their world safe again. The hopes and dreams of an entire country were riding on him, and it was a great burden to shoulder. Allen could not betray their trust and set out to face the evil that threatened all, though in his heart he was terrified. His foe, the dark lord who had plagued their lands for a century, was considered unbeatable by warriors far and wide. There were plenty of times he considered giving up on his quest, but those looks of disappointment from so many years ago still haunted him.
At last, the fateful day came when the dark lord lay defeated before him. The prophecy was fulfilled. Allen had completed his grand task, and as the sword dropped from his hands only one question remained in his mind. What now? No one had ever considered his life after the quest ended. He was fated and expected to be a hero of legend, but the legend was over. Allen retraced his steps through the dark castle and emerged into the light, on a road rarely traveled. The world was at peace, thanks to him. Now they no longer needed him. His voice carried through the bright forest as he mused.
As the poster-boy of Hyper Universe, Allen does little to disappoint. Having one of the most brutal ultimates in the game and one of the most versatile kits in the game, Allen works well in any team in any situation.
The hardest thing to learn about Allen is proper skill rotations to maximize on his passive in a fight and what you need in a fight is largely dependent on the situation so practicing and learning what is needed when is key to his survival in an encounter and success.
The passive has 2 sigils, Sword and Magic, 4 possible combinations, SS, SM, MS and MM, and each of his skills corresponds to one of the two sigils with "Rising Slash" and "Shining Crash" being Sword and "Blazing Strike" and "Bright Orb" being Magic, his ultimate "Heroic Slash" gives both a Sword and a Magic sigil allowing two effects on the next cast. Now the sigils are not expended on use, so every skill used after the first after spawning in will have some sort of effect applied to it and they are as follows:
SS - Amplifies Skill damage / SM - Raises own speed while slowing enemies hit / MS - Heals Allen for a certain amount / MM - Stuns enemies
An example of a skill chain is SM for the movement speed boost which will allow you to close the gap and prevent enemies from escaping with the slow, then you chain into MM and then MS, and finish off with SS. In skill terms you prepare by using "Rising Slash", hold and charge "Bright Orb" as you maneuver and then send it towards the enemy, close the gap and then use "Blazing Strike" to stun, quickly input "Rising Slash" and then finish it with "Shining Crash".
Another skill chain could be prepare with "Blazing Strike" then use "Blazing Strike" fill with autos "Bright Orb" fill with autos "Blazing Strike" then quickly input "Rising Slash" and "Shining Crash"
One of the small annoyances of Allen is that "Blazing Strike" and "Shining Crash" can be used either without input to attack in place or will do a small leap when given a directional input, as such it is pretty easy to mess up a combo depending on what you wanted to do, especially "Shining Crash" as it's hitbox is pretty narrow, doesn't hit while he's traveling in the air and doesn't seem to hit behind him at all.
When jungling MS is your best friend and allows Allen to get away 10% Lifesteal or even no Lifesteal, allowing him to jungle very effectively early game.
Allen's greatest weaknesses are that his skills are extremely short ranged except for a max charged "Bright Orb" which even then is both predictable and easily avoidable, preventing him from being able to be a solo DPS without a grouping Hyper like Arslan, Athena, Admiral W or Sonya. His other weaknesses are that he is incredibly squishy for a melee Hyper and his escape moves are also his damaging moves, "Blazing Strike" and "Shining Crash" can be used to build a little bit of distance quickly but in dire situations his ultimate is his best escape tool, this puts Allen at a big disadvantage because escaping a situation often makes him unlikely to be able to retaliate if they end up catching you or contribute in a fight afterwards.
This page was last edited on 3 June 2020, at 09:52.
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