Hyper Universe includes a crafting system that allows players to unlock content through playing the game. The crafting process includes 4 mechanics
Crafting[ | ]
Players can assemble collected materials and samples to construct and unlock skins, emblems, and loadout slots. Crafting recipes can be found in here.
The standard requirements for crafting different content are as follows.
- Crafting Hypers: 10 Hyper samples, 60 bits ( ,, or ), and 6,000
- Crafting Skins: 20 Hyper skin samples, 100 bits ( ,, or ), 1 , and 10,000
- Crafting Unique Equipment (not implemented)
- Crafting equipment loadout slots: 10 Hyper equipment loadout samples, 60 bits ( ,, or ), and 2,000
- Crafting Unique Equipment (not implemented)
- Crafting Emotes: 20 , , or Hyper emote samples, 60 bits ( ,, or ), 1 , and 6,000
- Crafting Emblems: 20 emblem samples, 30 bits ( ,, or ), 1 , and 5,000
Samples[ | ]
Samples are fragments of the type of a specific unlockable content. They are the primary component for crafting unlockables. They are acquired randomly from cubes.
Bits and Hyper Cores[ | ]
Bits the 2nd part necessary component for crafting unlockables. Bits are obtained by dismantling samples or can be synthesized from other materials. There are 3 colored bits and 1 Hyper core.
Hyper cores are rare bits used in crafting skins, emotes, and emblems.
Cubes[ | ]
Cubes provide samples and occasionally hyper cores. There are multiple types of cubes.
Dismantle and Synthesis[ | ]
Players can assemble and dissemble samples into other bits. Players can dismantle samples to receive 3 random bits at the cost of 50 gold. Players can synthesize 5 materials into 1 material of their choice for a price. With patch 3.6, you can now assemble any sample for 6 bits. .