Electroshock Protector

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Electroshock Protector
Electroshock Protector.png
Summary
Name: Electroshock Protector
Equippable: All Hypers
# of Stages: 5
Total Coin.png: 6011
Final Statistics
Attack: {{{atk}}}
Attack Range: {{{atkrng}}}
Attack Speed: {{{atkspd}}}
Critical Rate: {{{crtr8}}}
Defense Bypass: {{{defby}}}
Defense Penetration: {{{defpen}}}
Life Steal: {{{lifestl}}}
Max Health: +400
Defense: +35
Health Regen: {{{hprgn}}}
Max Mana: {{{maxmp}}}
Mana Regen: {{{mprgn}}}
Cooldown Reduction: +10%
Movement Speed: {{{mvmntspd}}}
Aura: {{{aura}}}
Siege Damage: {{{sgedmg}}}
Siege Damage Reduction: {{{sgedef}}}
Passives
Description: Attack +10% of Defense When hit, sprays a 400 unit area with electromagnetic explosions, doing 44 + (3% of your Max Health) damage Up to 80 basic damage with Lv. 10 as a base Only activates when there is an enemy in range Basic Cooldown: 7 sec Cooldown reduced by 0.2 sec on every hit taken


The Electroshock Protector is a common equipment used in Hyper Universe. It provides a unique blend of offensive and defensive bonuses for hypers with high Max Health and Defense.

Upgrade Stages[edit | edit source]

Stage 1

Coin.png819

Stage 2

Coin.png1862

Stage 3

Coin.png1862

Stage 4

Coin.png1000

Stage 5

Coin.png850

Defense +5 Defense +10 Defense +20 Passive 1 Passive 2
Life Steal +5% Max Health +100 Max Health +200
Life Steal +5%

Passive 1[edit | edit source]

Attack +10% of Defense

Passive 2[edit | edit source]

When hit, sprays a 400 unit area with electromagnetic explosions, doing 44 + (3% of your Max Health) damage Up to 80 basic damage with Lv. 10 as a base Only activates when there is an enemy in range Basic Cooldown: 7 sec Cooldown reduced by 0.2 sec on every hit taken

Strategy[edit | edit source]