This hyper has a unique suite of support abilities that provide all sorts of strategic advantages to her team. She can restore her allies' health through skills or her regular attack, she can restrict enemy movement at key locations, and she can even create a portal across the battlefield.
Story[ | ]
The intergalactic war dragged on for more than 500 years, with unfathomable casualties on both sides. Entire planets were destroyed, and some systems were left barren and lifeless. Alliances assembled and collapsed so often and so quickly that comrades on one day could be enemies the next. After so many centuries it was no longer clear why the war had started at all, but there was so much history behind it that no one could make peace.
And yet, one day, the war simply stopped. The will to fight had simply left the fighters, and while the raw emotions remained, the strength did not. There were no winners or losers, just broken empires and deep grudges. After such devastation, few saw any means or purpose to carry on.
In time, the galaxy pulled together to heal their wounds and ensure no such conflict would ever happen again. The United Federation was formed to maintain peace and cooperation between all species, guided by their Galactic Peace Protocol which determined how to intervene in and halt conflicts. The Federation Army enforces the GPP, staffed by the best and brightest from all across the Federation. They neutralize terrorists, stop uprisings, prevent outbreaks from spreading, provide medical aid, and support all the functions of the Federation proper.
One remarkable aspect of the Federation is that it is led by a female Sharaku. The Sharaku are mostly unknown in the galaxy, relegated to a small, remote cluster of systems. Few know anything about them, aside from a few contributions to galactic technology due to their scientific advancement. Sharaku are not physically imposing but have evolved brains that allow them remarkable feats of ingenuity. Male sharaku can even control gravity telekinetically, but females are extremely sensitive to gravitic shifts and have difficulty leaving their home systems because of this.
Elendis overcame all of the challenges facing her to not only become a seasoned soldier, but High Commander of the Federation. This is not due to any natural talent or mutation, but to the sheer patience and strength of will she exhibits. She is driven to preserve peace in the galaxy, and has devoted her entire life to that goal. Her species was ravaged by the intergalactic war, so she wishes to ensure such tragedy will never again befall her home worlds.
Now Elendis has traveled to Hyper Universe to protect not only galactic peace, but also dimensional peace. She trains hard every day, but her combat ability is still lacking compared to other hypers. Her incredible cunning makes her more than a match, however, especially when she taps into the incredible healing technologies at her disposal.
Abilities[ | ]
Passive/Special - Synaptic Link
Elendis' alien physiology allows her to heal when she heals her allies.
Notes: • Extrainfohere
• Damage: N/A
• Ability Type: Healing Absorption
• Range: N/A
• Cooldown: N/A
• Cost: No Cost
Ability Video
Ability 1 - Energy Switch
Elendis' weapon can be switched between healing and attack modes at will, allowing her to support in multiple ways.
[Healing Mode] Fires healing bursts to restore Health to allied hypers. HP restored increases when ally hyper's HP is low.
[Attack Mode] Does damage to enemies. Damage increases when enemy hyper's HP is low.
Notes: • Extrainfohere
• Damage: N/A
• Ability Type: Stance change
• Range: N/A
• Cooldown: 3 secs
• Cost: No Cost
Ability Video
Ability 2 - Recovery Module
Elendis can place healing stations at her location that can heal her fellow hypers if they crouch at it. However, enemies can destroy it immediately if they reach it.
Notes: • Extrainfohere
• Damage: N/A
• Ability Type: Deployable healing
• Range: N/A
• Cooldown: 1 secs
• Cost: 15 mp
Ability Video
Ability 3 - EMP Trap
As Elendis faced greater threats, she requested more lethal equipment to protect herself with. She can place these modules at her location, and when an enemy hyper steps on it it explodes, doing damage and stunning them.
Notes: • Extrainfohere
• Damage: N/A
• Ability Type: Deployable stun
• Range: N/A
• Cooldown: 1 secs
• Cost: 15 mp
Ability Video
Ability 4 - Warp Projector
Places a portable warp portal with unlimited charges that can be used by allied hypers.
Notes: • *Press interaction key to operate the portal.
Cannot be chosen as destination.
Warp Projector cannot be placed in front of an existing warp portal or ladder. Can be destroyed if it is hit 10 times, when the portal expires, or when a new Warp Projector is placed.
Enemies earn 10 gold for destroying the Warp Projector.
• Damage: N/A
• Ability Type: Deployable warp station
• Range: N/A
• Cooldown: 60 secs
• Cost: 80 mp
Ability Video
Ultimate Ability - Salvation Protocol
Elendis calls on an orbital support drone to cover the battlefield with a healing beam, restoring Health to all of her allied hypers.
Popular Common Equipmentinsert chart with common gear
Strategy[ | ]
At beginning and during the match set down your Warp Projector at base preferably next to the base teleporter otherwise where your team can see it. Warp Projector doesn't cost any money to use with a slight disadvantage of 1s time to travel to a certain point without Synaptic Amp. Try to back to base whenever it convenient when Warp Projector about to disappear or when you have it up on cooldown.
During Combat, you usually want to position yourself near the middle to end of the team formation. That way you could heal more than 1 target with her unconventional auto attack heals. Leave or lay your emp trap and heals packs correctly and appropriately to the given situation since they not only have a somewhat long charge time but also could be place incorrectly. Keep in mind certain items such as Sanguine Scythe reduce your healing on yourself and your team mates so suggest your team to back off for a bit and heal them back to full hp.