Delta Station | ||||
Delta Station is a map in Hyper Universe.
Basic Info[ | ]
Originally a planetary research station outside the ravages of the Deepstar Way, the facility was taken over by an alien scout vessel. Now it serves as a military outpost for the invaders, commanded by a powerful captain. Unseating him is key to reclaiming the station, but it won’t be easy.
Strategies[ | ]
Map Layout[ | ]
Map Objects[ | ]
Ally Base tower. The blue color signals your own base, therefore the placement might be swapped to the right side when playing a Regular Match. It has the most health of all towers. If destroyed, you lose the match. | |
Ally Tower #2. This is the last tower before your base tower. Once it's destroyed, the enemy team spawns Heavy minions. It has more health than the first tower. | |
Ally Tower #1. This is the first tower that defends your lanes. It has the lowest health of your towers. | |
Warp. A place where you can warp from and to. Cannot warp to or from enemy base warp. Warping costs 200gp. Backing warps you to the base warp. | |
Spring: Jump on this to move up 1 floor. Springs can be used twice in succession before going on a short cooldown. | |
Ladder: You can climb up and down connected floors with these. You can jump up them to climb fast and avoid attacks or hop off of them. Being attacked knocks you off of them or stuns you temporarily if you attempting to hop onto a ladder from its top. | |
Enemy Tower #1 The enemy's first tower. | |
Enemy Tower #2: Functions the same as the ally tower. Once destroyed, your team will spawn heavy minions. | |
Enemy Base Tower: Destroying this wins the game. Functions just like the ally base tower save for dealing one of the most powerful attacks should you try to climb its ladders. |