Team Minions | ||||
This non-playable characters spawn from their allied bases and march towards their enemy's base, attacking non-allied targets (including stray jungle minions) and enemy towers in their path. Team minions spawn on a set timer and always in a group. The are key to taking towers as the are able to hold a tower's attack priority until priority shifts to players. As players try to push their minions towards towards, enemies will try to destroy them in kind. Allied minions are colored blue while enemy minions are red.
Delta Station Team Minions[ | ]
Melee Minion | ||
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Health: Hp (2 tower hits) | Damage: | |
Attack Type: Melee | Drops: Gold/exp | |
Location: Delta Station | Respawn: secs | |
Gallery |
Ranged Minion | ||
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Health: Hp (2 tower hits) | Damage: | |
Attack Type: Ranged | Drops: Gold/exp | |
Location: Delta Station | Respawn: secs | |
Gallery |
Heavy Minion | ||
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Health: Hp (4 tower hits) | Damage: | |
Attack Type: Melee | Drops: Gold/exp | |
Location: Delta Station | Respawn: When 2nd level
tower is destroyed | |
Gallery |
Dragon's Refuge Team Minions[ | ]
Melee Minion | ||
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Health: Hp (2 tower hits) | Damage: | |
Attack Type: Melee | Drops: Gold/exp | |
Location: Dragon's Refuge | Respawn: secs | |
Gallery |
Mage Minion | ||
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Health: Hp (2 tower hits) | Damage: | |
Attack Type: Ranged | Drops: Gold/exp | |
Location: Dragon's Refuge | Respawn: secs | |
Gallery |
Heavy Minion | ||
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Health: Hp (4 tower hits) | Damage: | |
Attack Type: Melee | Drops: Gold/exp | |
Location: Dragon's Refuge | Respawn: secs | |
Gallery |