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Team Minions
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This non-playable characters spawn from their allied bases and march towards their enemy's base, attacking non-allied targets (including stray jungle minions) and enemy towers in their path. Team minions spawn on a set timer and always in a group. The are key to taking towers as the are able to hold a tower's attack priority until priority shifts to players. As players try to push their minions towards towards, enemies will try to destroy them in kind. Allied minions are colored blue while enemy minions are red.

Delta Station Team Minions[ | ]

Melee Minion
Health: Hp (2 tower hits) Damage: Deltaenemymelee
Attack Type: Melee Drops: Gold/exp
Location: Delta Station Respawn: secs
Gallery
Ranged Minion
Health: Hp (2 tower hits) Damage: Deltaenemyranged
Attack Type: Ranged Drops: Gold/exp
Location: Delta Station Respawn: secs
Gallery
Heavy Minion
Health: Hp (4 tower hits) Damage: Deltaenemymedium
Attack Type: Melee Drops: Gold/exp
Location: Delta Station Respawn: When 2nd level

tower is destroyed

Gallery

Dragon's Refuge Team Minions[ | ]

Melee Minion
Health: Hp (2 tower hits) Damage: Dragonenemymelee
Attack Type: Melee Drops: Gold/exp
Location: Dragon's Refuge Respawn: secs
Gallery
Mage Minion
Health: Hp (2 tower hits) Damage: Dragonenemyranged
Attack Type: Ranged Drops: Gold/exp
Location: Dragon's Refuge Respawn: secs
Gallery
Heavy Minion
Health: Hp (4 tower hits) Damage: Dragonenemyheavy
Attack Type: Melee Drops: Gold/exp
Location: Dragon's Refuge Respawn: secs
Gallery
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