Foul Totem

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Foul Totem
Foul Totem.png
Summary
Name: Foul Totem
Equippable: All Hypers
# of Stages: 3
Total Coin.png: 5800
Final Statistics
Attack: {{{atk}}}
Attack Range: {{{atkrng}}}
Attack Speed: {{{atkspd}}}
Critical Rate: {{{crtr8}}}
Defense Bypass: {{{defby}}}
Defense Penetration: {{{defpen}}}
Life Steal: {{{lifestl}}}
Max Health: +500
Defense: {{{def}}}
Health Regen: +75%
Max Mana: {{{maxmp}}}
Mana Regen: {{{mprgn}}}
Cooldown Reduction: {{{cooldown}}}
Movement Speed: {{{mvmntspd}}}
Aura: {{{aura}}}
Siege Damage: {{{sgedmg}}}
Siege Damage Reduction: {{{sgedef}}}
Passives
Description: When you kill or assist in killing a hyper, increases Max Health by 30, up to 20 times Only effective when still alive While attacking, decreases enemy's Health regen by 25% for 3 sec (Can occur once every 3 sec) When you kill or assist in killing a hyper, restores 15% of Max Health


The Foul Totem is a common equipment used in Hyper Universe. It provides defensive bonuses and is used primarily for its health restoration and unique boost to Max Health.

Upgrade Stages[edit | edit source]

Stage 1

Coin.png1595

Stage 2

Coin.png1700

Stage 3

Coin.png2505

Max Health +100 Max Health +200 Max Health +200
Latent Passive 1 Health Regen +25% Health Regen +50%
Passive Latent Passive 2

Passive[edit | edit source]

While attacking, decreases enemy's Health regen by 25% for 3 sec (Can occur once every 3 sec)

Latent Passive 1[edit | edit source]

When you kill or assist in killing a hyper, increases Max Health by 30, up to 20 times Only effective when still alive

Latent Passive 2[edit | edit source]

When you kill or assist in killing a hyper, restores 15% of Max Health

Strategy[edit | edit source]