From Hyper Universe Wiki
Jump to: navigation, search
Title: Default
Age: 78
Gender: Male
Race: Ogre
Job: War Chief
Likes: His own head
Dislikes: The other head
Hobby: Hiking (Left Head) / Reading (Right head)
Specialty: Running
Type: Melee, Physical
Class: Tank
Pros: High Crowd control, defense, and Mobility
Difficulty: Star1.pngStar0.pngStar0.pngStar0.pngStar0.png
Released: Jan 17
Unlock: {{{unlockreq}}}
Voice Actor: NA
Health: 1630 (+102 per level)
Energy: 100
Speed: 550
Attack: 56 (+1.9 per level)
Defense: 47 (+1.8 per level)
Basic Attack
Damage {{{damage}}}
Progression '
Physical '
Magical '
Health 65 (+8.4 per level)
Energy 30

Gulunba is one of the playable Hypers in Hyper Universe.

Introduction[edit | edit source]

This hyper is the best at initiating fights. Depending on which head is in control, his skills produce different effects. He does best when supported by friendly forces, owing to his overall damage being rather low.

Story[edit | edit source]

It might be ridiculous to talk about appearances with ogres, but Gulunba was strange even by their standards. From the moment he was born, his two heads wailed and shouted at each other. Despite the cacophony the clan took this as a good omen. As the saying goes, two heads are better than one, and the ogres believed Gulunba would be twice as wise. He was destined to be their new war chief, and leader of the ogres.

Gulunba certainly thinks twice as much as the usual one-headed ogres, but he most definitely is not twice as smart. The two heads are at constant odds with each other, arguing over everything they said or did and keeping secrets from each other whenever possible. They shared the same body, but had very different personalities. The left head was more impulsive and careless, while the right was more thoughtful and also more savage. Usually people with differences can eventually find something to agree on, but that's not the case with Gulunba at all. Only one head can control the body at a time, so they are constantly fighting over who should lead.



In truth, the biggest issue for Gulunba was the name Gulunba. Even though they have one body they have two distinct personalities, yet share one name. Without names of their own they fear losing their identities or forgetting who they are. In a way, each head is the greatest threat to the other head with how they fight and struggle over controlling the body. And in all of this, it is the ogre clan that suffers the most. Both heads issue different orders, sowing confusion and fear among their followers. In the face of all this they still have not found a way to compromise, and the conflict only grows worse.

One thing the two heads could agree on was to travel to Hyper Universe. If there were a place where it would be possible to separate the two, it would be found there. And for any chance of being free from the other, they would do just about anything.

"If only I could get rid of him!"

"If only I could get rid of him!"

Abilities[edit | edit source]

Passive/Special - Indomitable
Gulunba may start calm, but as he takes hits his Defense and Health Regen effects increase with every blow. Notes:
 •  Extrainfohere
 • Damage: N/A  • Ability Type: Damage mitigation buff
 • Range: N/A  • Cooldown: N/A
 • Cost: No Cost

Ability Video

Ability 1 - War Chief's Presence
Gulunba's heads each can give allied Hypers boosts to their combat effectiveness. The left head boosts Defense and Movement Speed and the right boosts Defense Penetration and Life Steal to anyone within 800 units. When the skill is used again, the head in command will switch. Notes:
 •  Extrainfohere
 • Damage: N/A  • Ability Type: Ally Buff change
 • Range: N/A  • Cooldown: 3 secs
 • Cost: 15 mp

Ability Video

Ability 2 - Banner Jab
Gulunba stabs with his banner to do significant damage. Notes:
 •  Extrainfohere
 • Damage: N/A  • Ability Type: Heavy Attack
 • Range: N/A  • Cooldown: 6 secs
 • Cost: 15 mp

Ability Video

Ability 3 - Crushing Flail
Gulunba brings his flail down on his enemies hard enough to leave them stunned. Notes:
 •  Extrainfohere
 • Damage: N/A  • Ability Type: Downing Attack
 • Range: N/A  • Cooldown: 11 secs
 • Cost: 25 mp

Ability Video

Ability 4 - Flail Swing
Gulunba uses this around-the-world swing to damage and launch his foes. Notes:
 •  Extrainfohere
 • Damage: N/A  • Ability Type: Launcher
 • Range: N/A  • Cooldown: 13 secs
 • Cost: 25 mp

Ability Video

Ultimate Ability - Behemoth charge
Gulunba charges into the fray, damaging and launching enemies in his way. His Movement Speed increases greatly while charging, and he ignores all interference effects. When the charge finishes or the skill key is pressed again, he lets out a triumphant bellow that does damage and launches them again. Notes:
 •  Extrainfohere
 • Damage: N/A  • Ability Type: Long-Range Charging
 • Range: N/A  • Cooldown: 100 secs
 • Cost: 40 mp

Ability Video

Hyper Specific Equipment and recommendations[edit | edit source]

Passive Augment Skill 1 Augment Skill 3 and 4 Augment Ultimate Augment

Popular Common Equipment insert chart with common gear

Strategy[edit | edit source]


Achievements[edit | edit source]

Hyper[edit | edit source]

Gulunba Joins Hyper Universe
Play as Gulunba one time.
Win as Gulunba 10 times.

Relationship[edit | edit source]

Play as Gelimer and Zet 1 time each.
Win as Gelimer and Zet 10 times each.

Equipment[edit | edit source]

Use each Unique Equipment piece for Gulunba in matches 10 times.

Trivia[edit | edit source]

  • Interesting things about the character go here.

Skins[edit | edit source]

War Chief
War Chief Skin Release Date Jan 17
Type Standard
Cost Free
Voicelines [[]]
In Game Model
Extra Information

Ogre's Glory
Ogre's Glory Skin Release Date Jan 17
Type Standard
Cost 20 Ogre's Glory samples, 100 Green Bit, 1 Hyper core, and Gp.png10,000 or 5,900 NX.
Voicelines [[]]
In Game Model
Extra Information

The Vanguard
The Vanguard Skin Release Date Jan 17
Type Premium
Cost 9,900 NX
Voicelines [[]]
In Game Model
Extra Information

Gallery[edit | edit source]

Insert hyper art here