M.E.D.I.C. System

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M.E.D.I.C. System
M.E.D.I.C. System.png
Summary
Name: M.E.D.I.C. System
Equippable: All Hypers
# of Stages: 4
Total Coin.png: 6103
Final Statistics
Attack: {{{atk}}}
Attack Range: {{{atkrng}}}
Attack Speed: {{{atkspd}}}
Critical Rate: {{{crtr8}}}
Defense Bypass: {{{defby}}}
Defense Penetration: {{{defpen}}}
Life Steal: {{{lifestl}}}
Max Health: +650
Defense: {{{def}}}
Health Regen: {{{hprgn}}}
Max Mana: {{{maxmp}}}
Mana Regen: {{{mprgn}}}
Cooldown Reduction: {{{cooldown}}}
Movement Speed: {{{mvmntspd}}}
Aura: {{{aura}}}
Siege Damage: {{{sgedmg}}}
Siege Damage Reduction: {{{sgedef}}}
Passives
Description: +10% Max Health. Decreases critical damage taken from enemies from 150% to 130% Increases Health Regen by 3.5% of Max Health


The M.E.D.I.C. System is a common equipment used in Hyper Universe. It primarily provides bonuses to Max Health.

Upgrade Stages[edit | edit source]

Stage 1

990 Coin.png

Stage 2

990 Coin.png

Stage 3

1663 Coin.png

Stage 4

2460 Coin.png

Max Health +200 Max Health +200 Max Health +250 Max Health+ 10%
Passive 1 Passive 2

Passive 1[edit | edit source]

Decreases critical damage taken from enemies from 150% to 130% Increases Health Regen by 3.5% of Max Health

Passive 2[edit | edit source]

Increases Health Regen by 3.5% of Max Health

Strategy[edit | edit source]