Master's Rifle

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Master's Rifle
Master's Rifle.png
Summary
Name: Master's Rifle
Equippable:
# of Stages: 4
Total Coin.png: 6206
Final Statistics
Attack: +35
Attack Range: {{{atkrng}}}
Attack Speed: {{{atkspd}}}
Critical Rate: +15%
Defense Bypass: {{{defby}}}
Defense Penetration: {{{defpen}}}
Life Steal: +10%
Max Health: {{{maxhp}}}
Defense: {{{def}}}
Health Regen: {{{hprgn}}}
Max Mana: {{{maxmp}}}
Mana Regen: {{{mprgn}}}
Cooldown Reduction: {{{cooldown}}}
Movement Speed: {{{mvmntspd}}}
Aura: {{{aura}}}
Siege Damage: {{{sgedmg}}}
Siege Damage Reduction: {{{sgedef}}}
Passives
Description: Grants the following when Critical Rate is 50% or higher When attacking, enemy's Health regen -35% for 3 sec (Can occur once every 3 sec). Enhance: Aimed Shot: Cooldown -1 sec Damage +15% Counts as regular attack


The Master's Rifle is a Hyper Specific Equipment used by Turner in Hyper Universe. It provides offensive bonuses and enhances his Aimed Shot.

Upgrade Stages[edit | edit source]

Stage 1

Coin.png1300

Stage 2

Coin.png1352

Stage 3

Coin.png1644

Stage 4

Coin.png1910

Attack +10 Attack +15 Attack +10 Critical Rate +10%
Life Steal +5% Life Steal +5% Critical Rate +5% Enhance
Latent Passive

Latent Passive[edit | edit source]

Grants the following when Critical Rate is 50% or higher When attacking, enemy's Health regen -35% for 3 sec (Can occur once every 3 sec)

Enhance[edit | edit source]

Aimed Shot: Cooldown -1 sec Damage +15% Counts as regular attack

Strategy[edit | edit source]