Signal

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Signal
Signal.png
Summary
Title: Space Hunter
Age: 102 yrs old (manufacture date)
Gender: Unknown
Race: Battle robot
Job: None
Likes: None
Dislikes: None
Hobby: None
Specialty: None
Type: Ranged, Energy
Class: Striker
Pros: Long -ranged attack capability and Mobility
Difficulty: Star1.pngStar1.pngStar1.pngStar0.pngStar0.png
Released: Early Access
Unlock: {{{unlockreq}}}
Voice Actor: NA
Stats
Health: 1630 (+102 per level)
Energy: 100
Speed: 550
Attack: 56 (+1.9 per level)
Defense: 47 (+1.8 per level)
Basic Attack
Damage {{{damage}}}
Progression '
Protection
Physical '
Magical '
Regen
Health 65 (+8.4 per level)
Energy 30


Signal is one of the playable Hypers in Hyper Universe.

Introduction[edit | edit source]

This hyper possesses both moving and sniping attacks, allowing him to rush in and attack, then to snipe fleeing enemies. He's weak to hypers who charge, so constant use of his scanning ability to scout the battlefield is a necessity.

Story[edit | edit source]

As the cosmic war dragged on, the powers behind it started to focus more on quantity than strategy. Every faction tried to gain the upper hand with new technology, and the most prolific of all weapons were the battle robots. They were the perfect tool of war, being both simple to mass-produce and easy to control. In time every planet touched by war had a robot factory, and conventional militaries were almost completely replaced by regiments of battle robots.

Signal was assembled in Space Year 3478. Its model series, EC570, was optimized for offensive strikes but had a crippling lack of defenses. This became the standard in the later days of the war, as recovery statistics for robots post-battle approached 0%. It was simply cheaper to build new robots than to recover and service the old ones. Signal was deployed directly from its manufacturing plant into the 821st Cosmic War. At this point defeat was all but assured for his makers, so his deployment was meant to do little more than delay the inevitable.

For a short time the battle swung in Signal's favor, and there was some hope from its commanders that victory was still possible. But just like with every other conflict, the enemy kept deploying additional robots of their own until Signal's group was overwhelmed. Though it survived the battle intact, its creators chose not to bother with retrieval as a newer model had already been developed. Signal continued to follows its programming, destroying enemies and evading danger until its power source failed from combat damage. The EC570 series faded into obscurity, and Signal drifted through space, quiet and alone.

<Restoration protocols engaged>

After almost a century of drifting in space, Signal awoke. A nearby collision of planets created an energy burst strong enough to revitalize its systems. Signal was stiff and rusted after decades of inactivity but appeared to be plenty hardy, built from durable alloys as he was.

<Critical error detected>

However, its circuitry had been nearly destroyed in its last battle, causing errors that the recovery protocol could not correct. Without control circuits it would be impossible for anyone to issue new orders to Signal. It could still identify targets, but lacking the control circuits meant that everything it identified was labeled a target. Signal has become a space-borne scourge, killing whatever it encounters to fulfil its original function.

Abilities[edit | edit source]

Passive/Special - Sharpshooter Protocol
skilldescriptionhere Notes:
 •  Extrainfohere
 • Damage: N/A  • Ability Type: Lasting Effect
 • Range: N/A  • Cooldown: N/A
 • Cost: No Cost

Ability Video

Ability 1 - Plasma Repeater
skilldescriptionhere Notes:
 •  Extrainfohere
 • Damage: N/A  • Ability Type: Heavy Attack
 • Range: N/A  • Cooldown: secs
 • Cost: mp

Ability Video

Ability 2 - Disruptor Beam
skilldescriptionhere Notes:
 •  Extrainfohere
 • Damage: N/A  • Ability Type: Lasting Effect
 • Range: N/A  • Cooldown: secs
 • Cost: mp

Ability Video

Ability 3 - Target Scan
skilldescriptionhere Notes:
 •  Extrainfohere
 • Damage: N/A  • Ability Type: Lasting Effect
 • Range: N/A  • Cooldown: secs
 • Cost: mp

Ability Video

Ability 4 - Evasive Action
skilldescriptionhere Notes:
 •  Extrainfohere
 • Damage: N/A  • Ability Type: Lasting Effect
 • Range: N/A  • Cooldown: secs
 • Cost: mp

Ability Video

Ultimate Ability - Snipe
skilldescriptionhere Notes:
 •  Extrainfohere
 • Damage: Infinite  • Ability Type: Targeting Mode
 • Range: N/A  • Cooldown: secs
 • Cost: mp

Ability Video

Hyper Specific Equipment and recommendations[edit | edit source]

Passive Augment Regular Attack

Augment

Skill 2 and

Skill 3 Augment

Ultimate Augment

Popular Common Equipment insert chart with common gear

Strategy[edit | edit source]

strategystuffhere

Achievements[edit | edit source]

Hyper[edit | edit source]

Achievment-icon.png
Signal Joins Hyper Universe
Play as Signal one time.
Achievment-icon.png
Suspicions
Win as Signal 10 times.
Achievment-icon.png
Can You Hear Me?
Play as Signal 50 times.


Relationship[edit | edit source]

Achievment-icon.png
It's Okay to be One
Play as Curse Eye and Signal 1 time each.
Achievment-icon.png
Signal's Structure
Play as Signal and Zet 10 times each.
Achievment-icon.png
Powered Down
Win as Ryta and Zet and Signal 10 times each.


Equipment[edit | edit source]

Achievment-icon.png
equipachv
Use each Unique Equipment piece for Signal in matches 10 times.


Trivia[edit | edit source]

  • Interesting things about the character go here.

Skins[edit | edit source]

Space Hunter
Space Hunter Skin Release Date Early Access
Type Standard
Cost Free
Requirements
Voicelines [[]]
In Game Model
Extra Information

The First
The First Skin Release Date Early Access
Type Standard
Cost 20 skinname samples, 100 Green Bit, 1 Hyper core, and Gp.png10,000 or 5,900 NX.
Requirements
Voicelines [[]]
In Game Model
Extra Information

Holy Sniper
Holy Sniper Skin Release Date Jan 17
Type Premium
Cost 9,900 NX
Requirements
Voicelines [[]]
In Game Model
Extra Information

Gallery[edit | edit source]

Insert hyper art here