Soul Sphere

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Soul Sphere
Soul Sphere.png
Summary
Name: Soul Sphere
Equippable: All Hypers
# of Stages: 4
Total Coin.png: 6029
Final Statistics
Attack: +30
Attack Range: {{{atkrng}}}
Attack Speed: {{{atkspd}}}
Critical Rate: +10
Defense Bypass: {{{defby}}}
Defense Penetration: {{{defpen}}}
Life Steal: {{{lifestl}}}
Max Health: {{{maxhp}}}
Defense: +20
Health Regen: {{{hprgn}}}
Max Mana: {{{maxmp}}}
Mana Regen: {{{mprgn}}}
Cooldown Reduction: +10%
Movement Speed: {{{mvmntspd}}}
Aura: {{{aura}}}
Siege Damage: {{{sgedmg}}}
Siege Damage Reduction: {{{sgedef}}}
Passives
Description: When health reaches 1%, grants Crystal Power for 5 sec When Crystal Power is active, Downed will be applied. Ignores restricting and interferences effects as well as damage Restores 6% of Max Health every second Cooldown: 240 sec Once Crystal Power activates, stats are removed for Soul Sphere for 30 sec


"A crystal ball that can contain a soul. One soul per sphere"

The Soul Sphere is a common equipment used in Hyper Universe. It used primarily for it's healing affects. It also provides balanced bonuses favoring offense.

Upgrade Stages[edit | edit source]

Stage 1

Coin.png1242

Stage 2

Coin.png1242

Stage 3

Coin.png1144

Stage 4

Coin.png2401

Attack +5 Attack +5 Attack +5 Attack +5
Defense +5 Defense +5 Critical Rate +5% Critical Rate +5%
Cooldown Reduction +5% Cooldown Reduction +5% Defense +5 Defense +5
Passive

Passive[edit | edit source]

When health reaches 1%, grants Crystal Power for 5 sec When Crystal Power is active, Downed will be applied. Ignores restricting and interferences effects as well as damage Restores 6% of Max Health every second Cooldown: 240 sec Once Crystal Power activates, stats are removed for Soul Sphere for 30 sec

Strategy[edit | edit source]

Titan Suit's passive ability affects the amount of healing received.