Status Effects

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Status Effects
GameInfo Popup Item.png

Effects page that describes all of the benefictial and detrimental effects in Hyper Universe.

Beneficial Effects[edit | edit source]

Map Effects[edit | edit source]

These effects are gained when your hyper enters a part of the map or performs a non-combat function within a map.

Icon Name Effect Duration Location
Status4.png Blessing of Salvation Restore Health by 15% per second Until leaving

base platform

Top of allied

base tower

Status3.png Blessing of Protection Movement speed increase Until leaving

allied towers

Instead allied

tower attack range

Status6.png Invincibility

(warp)

Immune to all damage and harmful

status effects

1 second Effect gained when

completing a warp

Status8.png Beginner

Program

Increase to offensive and defense

statistics and lower respawn

cooldown.

Until reaching

account

Level 5

Any AI match

Jungle Minion Effects[edit | edit source]

These are effects gained from killing jungle minions.

Icon Name Effect Duration Location
Vitality Brew.png Vitality Brew Max Health +15% / Health Regen +100% 120 secs Elite Minions

Drops for

Tank

Stout Brew.png Stout Brew Damage Reduction -10% 120 secs Elite Minions

Drops for

Tank

Courageous Brew.png Courageous Brew Max Health +10% / Defense +10% 120 secs Elite Minions

Drops for

Bruiser

Vampiric Brew.png Vampiric Brew Attack +10% / Life Steal +10% 120 secs Elite Minions

Drops for

Bruiser

Fierce Brew.png Fierce Brew Damage Increase 5% / Cooldown Reduction -15% 120 secs Elite Minions

Drops for

Specialist

Sharp Brew.png Sharp Brew Attack +10% / Defense Penetration +10 120 secs Elite Minions

Drops for

Specialist

Striker Brew.png Striker Brew Critical Rate +15% / Defense Bypass +10% 120 secs Elite Minions

Drops for

Striker

Swift Brew.png Swift Brew Attack +10% / Attack Speed +10% 120 secs Elite Minions

Drops for

Striker

Wise Brew.png Wise Brew Max Health +15% / Cooldown Reduction -10% 120 secs Elite Minions

Drops for

Support

Patient Brew.png Patient Brew Max Mana +20% / Interference effect duration -10%

excluding Grappled

120 secs Elite Minions

Drops for

Support

Fatal Brew.png Fatal Brew Defense Penetration +10 / Defense Bypass +10% 120 secs Elite Minions

Drops for

Assassin

Balanced Brew.png Balanced Brew Attack +10% / Defense +10% 120 secs Elite Minions

Drops for

Assassin

GameInfo ItemBox 9.png Invader Core (M1) Attack up /Critical rate up/ Cooldown/  120 secs Delta Station

Invader Mark I

GameInfo ItemBox 9.png Invader Core (M2) Attack up /Critical rate up/ Cooldown/ aura 120 secs Delta Station

Invader Mark II

GameInfo ItemBox 6.png Executioner's Mace Attack up /Critical rate up/ Cooldown/  120 secs Dragon's Refuge

Executioner

GameInfo ItemBox 5.png Dragon's Heart Attack up /Critical rate up/ Cooldown/ aura 120 secs Dragon's Refuge

Dragon

Hyper Effects[edit | edit source]

There are beneficial effects that affect yourself and/or your team.

Team Effects[edit | edit source]

Icon Name Effect Duration Source
Gulskill-2 thumb.png War Chief's Presence  The left head boosts Defense and Movement Speed or

the right boosts Defense Penetration and Life Steal

Lasts until

leaving Gulunba's

presences range.

Turnerskill-3 thumb.png Bird of Prey Increase critical rate
Cain skill-2 thumb.png Devilish Contract Shares other Cain skills when they are activated and

when the player is within Cain's contract range.

Until Cain chooses

another target.

Cain skill-4 thumb.png Abyssal Ward  An infernal ward for that inflicts damage to nearby

enemies over time

Cain skill-5 thumb.png Demonic Barrier Heals for a fraction of the damage it absorbs.
Cain skill-6 thumb.png Seal of Immortality Health will not fall below a specific percentage.
Camiliaskill-2 thumb.png Lash of Discipline  Increases Attack Speed and Movement Speed 
Camiliaskill-3 thumb.png Lash of Pleasure  Increases Attack and Defense
Camiliaskill-4 thumb.png Lucid Dream Damage absorption and ignores all

interference and restricting effects

Calmskill-1 thumb.png Go on Without Me  Regenerate a portion of their Health over time
Calmskill-3 thumb.png Gazer Beam Increase movement speed.
Calmskill-4 thumb.png Slobber Shield Damage absorption.
Calmskill-5 thumb.png Living Breath  Regenerate Health over time
Victoriaskill-1 thumb.png Ceaseless Prayers Max Health is increased Duration of the

match.

Victoriaskill-3 thumb.png Divine Blessing Increased Attack and Defense Bypass and cause regular attacks

to cast judgment on enemies doing bonus damage and stunning

them.

Pinkyskill-1 thumb.png Power of Imagination  Increases the Mana and Mana Regen Duration of the

match.

Pinkyskill-4 thumb.png Boo-Boo Bell Increase movement speed while walking through Pinky's skill.
Pinkyskill-5 thumb.png Bubble Shield Damage absoption

Self Effects[edit | edit source]

Icon Name Effect Duration Source
Admiralskill-5 thumb.png Drunkard Increase Defense and Health Regen Duration decreases

when suffering damage

Athenaskill-1 thumb.png Grace of the Goddess Movement Speed increases when out of combat,

and her Health Regen increases when in combat

Duration of the match
Gelimerskill-5 thumb.png Static Field Absorbs damage and ignores restricting effects
Gelimerskill-6 thumb.png Overload Damage nearby enemies. Consume health during energy discharge

Increase his Movement Speed

Active during Overload

use.

Greenpitbullskill-2 thumb.png Chomp Increase Max Health Duration of the match
Gulskill-1 thumb.png Indomitable Increase Defense and Health Regen 5 seconds per stack
Sonyaskill-1 thumb.png Fighting Spirit  Increases damage dealt and decrease damage

taken.

Sonyaskill-5 thumb.png Accelerate  Increase movement speed

taken.

Tntskill-3 thumb.png Fearless Charge  Increases Attack and Defense
Tntskill-4 thumb.png Twice as Loud  Increases Attack and Defense
Aisha-Skill-2 Snowfall Cloak.png Snowfall Cloak  Increases Defense, damage reflection, and

inflict Frostbite when attacked

20 x 20px Heart of Courage Increase damage dealt and decrease damage taken

Also ignores all interference and restricting effects

except grappled when skill is powered up.

Igniskill-1 thumb.png Uncontrolled Burn  Increase movement speed when nearby enemies

are suffer burning.

Orangeeye.png Orange Eye Increase Health regeneration.

Blueeye.png

Blue Eye Increase Mana regeneration.
Yunaskill-5 thumb.png System Restore Regenerate health and increase defense
Hanskill-3 thumb.png Soul Mark Increase attack
Hanskill-6 thumb.png Nine-Tailed Wrath Increase Max Health, Life Steal, and movement speed.
Jack-skill-1.png Dice Roller Small percentage increase in Attack and Attack Speed
Jack-skill-2.png Roll Te Bones Percentage increase in Attack and Attack Speed
Jack-skill-3.png Misdirection Stealth, movement speed +15%, and -15% damage taken. 2 secss
Michskill-3 thumb.png Gun Emplacement Cannot move. Increase attack speed, critical rate, and take less

damage from enemies.

Until skill is used again

or inflicted with an

interference.

Michskill-6 thumb.png Uranium rounds Fire increased damaged rounds with an endless ammo supply.
Rytaskill-1 thumb.png Optical Camo Stealth
Rytaskill-5 thumb.png Polaron Shield Absorbs damage
Rytaskill-6 thumb.png Powered Suit Stealth. Increase movement speed and offense.
Signalskill-1 thumb.png Sharpshooter Protocol Increase attack and movement speed. Until suffering damage
Turnerskill-5 thumb.png Keen Instincts Critical rate increased
Turnerskill-6 thumb.png Bounty Increase critical rate, critical damage, and ignore damage

dispersion when attacking your Bounty mark.

Unless a new target

is selected

Seal the Deal
Seal the Deal Increase Cain's power with more souls. Duration of the match
Demonic Duty
Fist Fire Increase regular attack range and deal fire damage Duration of the match
Sapskill-5 thumb.png Fist Fire Increase regular attack range and deal fire damage 5 secs per stack
Trakskill-6 thumb.png Rage of Thunder Increase physique, attack, defense, and movement speed.

Equipment Effects[edit | edit source]

Certain equipment provide the user passive and latent statistical boosts or traits.

Team Equipment Effects[edit | edit source]

Source/Stat Icon Effect Duration
Increase Attack, Critical rate, and Life steal by 5% Remainder of the match

for the hyper equipped

with the item.Effect expires

for others outside

Aura Generation range.

 Increases Defense by 20 and Movement Speed by 30 Remainder of the match

for the hyper equipped

with the item.Effect expires

for others outside

Aura Generation range.

 Decreases damage aken by 15% 5 seconds

Self Equipment Effects[edit | edit source]

Source/Stat Icon Effect Duration
Increase Attack by 35. Duration of match only

when critical rate is

at least 60%

Next regular attack does 200% damage. 5 seconds
Time rift: Increases Movement Speed cap by 250

and Ignores all restricting effects

5 seconds
Ignore armor destruction from tower fire. 8 seconds
At 50% life = Life Steal +10% Attack Speed +5% Life Steal cap +10% 

At 25% life = Life Steal +20% Attack Speed +10% Life Steal cap +20%

Until user's health

is above 50%

Increase Attack +3 per stack (gain stacks by attacking enemies) 5 seconds per stack
Contract Token Contract token count. Gain a contract token every 44 seconds. Lose

half upon dealt.

Duration of the match

or until you have 6

contract tokens. Gain

Devils Contract upon

gaining 6 tokens.

Devil's Contract Increase max health by 300 and Mana regeneration by 44. Duration of the match

or until killed.

Dealt 43 (70 @ Lv. 10) damage to non-friendly targets 300 units

around your hyper.

Duration of the match.
When hit, decreases enemy's Attack by 1% for 3 sec (up to 10 times) Duration of the match.
Heavenly status: Increases Attack and Defense by 5 and

increases Max Health by 50 per stack

60 seconds or until

another stack is added

Increase Defense by 3 and Movement speed by 3% of your targets

movement speed. (Up to 5 stacks).

3 seconds or until

another stack is added

Increase Attack by +10% of Defense Duration of the match.
When hit, sprays a 400 unit area with electromagnetic explosions, doing

44 + (3% of your Max Health) damage Up to 80 basic damage with Lv. 10

as a base Only activates when there is an enemy in range 

Duration of the match.
Triggers frost when interference effects are received for 3 sec Triggers the

chill effect for 3 sec when you reach 3 stacks of frost Increases Defense 40

Ignores all interference effects except Grappled

3 secs
Increases Max Health by 100% of Attack andf Defense Duration of the match.
Each time Health is reduced by 8%, gain a stack of (max: 10 times)

Defense +4 (max: +40) Health Regen +15%(max: +150%)

The number of stacks

gained or remain are

connected to current

health. Effect ends

when health is above

92%.

Increases Max Health by 30, up to 20 times when you kill or assist killing

a hyper.

Duration of the match.
Dealt 43 (70 @ Lv. 10) damage to non-friendly targets 300 units

around your hyper.

Duration of the match.
When hit, decreases enemy's movement speed by 20% Duration of the match.
340 Barrier. Up to 700 with Lv. 10  5 seconds
Rage: Increase Attack by 2 and Attack speed by 1% per stack. Refreshes when

attacking a target.

5 Seconds degrade

if not attacking.

Mania: Increase Defense Penetration by 15 and Attack Speed by

and additional 5%

Refreshes when

attacking a target.

5 Seconds degrade

if not attacking.

Increase Attack by 15% of Max Mana Duration of the match
Soul Reap: Increase Attack and Defense by 1 or 2% 60 seconds

Duration refreshes

when gaining another

stack.

Increases Defense by 10% of Attack Duration of the match
Increases Health Regen by 40% of Defense Duration of the match
Increase Attack by 4 per hyper kill. Stacks up to 7 before changing to

Soul essence state.

Unless 8 stacks are

gained

Soul Essence: Increases Critical Rate by 10%, Attack by 28, and

decreases cooldown by 10%

Duration of the match
When attacking, Movement Speed +10% 3 seconds
Increases damage inflicted by 10% on targets below 50% Until target's health

is above 50%

Increase Defense +3 Health Regen +10% when hit by enemies 3 seconds per stack
Martyr's Miracle: Decrease damage taken by 15% Duration of the Martyr's

Miracle zone is 5

seconds.

Increases Health Regen by 3.5% of Max Health Duration of the match
Every 75 sec, 80 (10% of Max Health) Barrier is added Up to 350 at Lv. 10 Duration of the match.

Barrier expires when

its health is depleted.

Increase Attack +15 Defense Penetration +10 Defense Bypass +10% Duration of the match

when movement speed

is at least 750.

Increase Damage to enemies +10% Critical Rate +15% Duration of the match

or until user's health is

below 100%.

Reflects 10% of true damage from enemies Duration of the match.
Reduce damage taken by -5 (fixed) when defense is 180~219

Reduce damage taken by -10.(fixed) when defense is at least 220

Duration of the match.
Increase Attack by and Defense by 0.25% of Max Health Duration of the match.
 Increase Critical Rate by 10% Duration of the match

when Max Health is

at least 4000.

Increase Defense by 15 when Max Health is 3500

Increase Defense by 30 when Max Health is 4250

Duration of the match.
Increases beneficial Hyper effects duration by 40% Duration of the match.
All Health restoration Effects +15% Duration of the match.
When Max Health is less than 30%, all Health restoration Effects

restore an additional 15%

Duration of the match.
Increases damage inflicted by 3% per stack Duration of the match.
Self aura effecting enemies within 600 units with Attack -15 Defense -15 Duration of the match.
Increase Max Health by 200% of Max Mana

and increase Health Regen by 75% of Max Mana

Duration of the match.
Increase Attack +2% (Max 5) when critically hitting an enemy. 5 seconds.
Increases Movement Speed by 100% of Cooldown Reduction Duration of the match
Increases Defense Penetration by 7% of Attack Duration of the match
Increases Max Mana by 50% of Mana Regen Duration of the match
Regenerating Elixir equipped Can restore 36 Health per sec

Health restored based on Lv. 10: 90. An additional 1.5% Health

is recovered every sec (when Green Hyper Ring is fully upgraded)

8 seconds (base)

10 seconds (Stage 5)

Increase  Move Speed +200 (300 when War Horn fully upgraded) 105 seconds (base)

90 seconds (Stage 5)

Detrimental Effects[edit | edit source]

Harmful statuses meant to weaken and debilitate enemies.Both hypers and Jungle minions alive can inflict certain negative statuses. Like beneficial effects, these status icons appear under a the equipment loadout window.

Interferences[edit | edit source]

Interferences are detrimental effects that momentarily prevent control of a hyper. While the hyper may be uncontrollable, it does not always mean they can't be moved. Most hypers suffering an interference can still be pushed or pulled as well as be inflicted with another interference or restricting effect.

Status Effect Sources
Downed
Hyper is knocked down and unable to move. Elite Minions

Bosses

Launched
Hyper is knocked up and unable to move. Elite Minions

Bosses

Stunned
Hyper is unable to act.
Petrified
Hyper is unable to act.
Grappled
Hyper is unable to act while being moved

by another hyper.

Charmed
Hyper is uncontrolled and walks towards

charmed source.

Feared Hyper flees away from the fear source.


Restrictions[edit | edit source]

These detrimental effects inhibit a hyper's movement, though not their ability to attack or use skills. Where there are a number of them in the game, some of them do not have status icons due brevity of their durations. Currently, hyper skills and some equipment can inflict restriction effects.

Hyper-Based Restriction Effects[edit | edit source]

Status Effect Sources Visual Effect
Slowed
Hyper movement speed is lowered
Pushed Hyper is pushed in one direction
Pulled Hyper pulled into one direction
Frostbite
Hyper is slowed by 10% per stack
Rooted
Hyper is unable to move

Damage over time Effects[edit | edit source]

As the name suggests, these status cause damage to whoever has them. Certain equipment reduces the damage suffered during these status, however there are no means currently to block these status.

Status Effect Sources Visual Effect
Burning
Hyper suffers damage over time.
Poison Hyper suffers damage over time.
Bleeding
Hyper suffers 4% of Max Health as damage over 2 seconds.
Bleeding
Hyper suffers 2% of Max Health as damage over 3 seconds.
Bleeding
Hyper suffers 43 (70 at Lv. 10) true damage per second.

Weakening Effects[edit | edit source]

These effects lower a hypers statistics. Only effects that lower movement speed count as a restriction effect. (and are subject to protective armors associated with restriction effects) All other weakening effects currently cannot be blocked or limited by any means beyond the effect expiring.

Status Effect Duration Sources
Burning
Decrease Defense by 3% per stack
Hp regen drop Decrease health regen by 35% (Foul Totem by 25%) 3 secs
Sanguine Scythe
Enemy's Health restored -35% for 3 sec. When enemy's Health is 40% or lower,

health restoration debuff effect +50%

3 secs
Defiler's Flail
Decrease Attack by 3 and Critical Rate 1% per stack
Traitor's Greatsword
Increase damage taken from enemies by 2% per stack Duration of the match
Verdant Crescent
Decrease Attack and Defense by 20. Until out of range from

an enemy hyper with

Verdant Crescent

equipped

Knight's Halberd
Decrease Defense by 3% per stack. 5 secs
Dread Mantle
Decrease Defense by 2 and Movement speed by 2% per stack 3 secs
Nano Virus
Decrease mana by 15 and stop mana regeneration 3 secs
Soul Sphere
Decrease Attack and Defense by 15, and Cooldown Reduction and Critical Rate

by 10%

75 secs
Sword's Curse
Decrease Max Health by 50 and Movement Speed by 10 per stack. Duration of the match
Hunter's Mark
All Health restoration effects -20% 5 secs
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