Team Minions

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Team Minions
GameInfo Map7 Tip 7.png

This non-playable characters spawn from their allied bases and march towards their enemy's base, attacking non-allied targets (including stray jungle minions) and enemy towers in their path. Team minions spawn on a set timer and always in a group. The are key to taking towers as the are able to hold a tower's attack priority until priority shifts to players. As players try to push their minions towards towards, enemies will try to destroy them in kind. Allied minions are colored blue while enemy minions are red.

Delta Station Team Minions[edit | edit source]

Melee Minion
Health: Hp (2 tower hits) Damage: Deltaenemymelee.png
Attack Type: Melee Drops: Gold/exp
Location: Delta Station Respawn: secs
Gallery
Ranged Minion
Health: Hp (2 tower hits) Damage: Deltaenemyranged.png
Attack Type: Ranged Drops: Gold/exp
Location: Delta Station Respawn: secs
Gallery
Heavy Minion
Health: Hp (4 tower hits) Damage: Deltaenemymedium.png
Attack Type: Melee Drops: Gold/exp
Location: Delta Station Respawn: When 2nd level

tower is destroyed

Gallery

Dragon's Refuge Team Minions[edit | edit source]

Melee Minion
Health: Hp (2 tower hits) Damage: Dragonenemymelee.png
Attack Type: Melee Drops: Gold/exp
Location: Dragon's Refuge Respawn: secs
Gallery
Mage Minion
Health: Hp (2 tower hits) Damage: Dragonenemyranged.png
Attack Type: Ranged Drops: Gold/exp
Location: Dragon's Refuge Respawn: secs
Gallery
Heavy Minion
Health: Hp (4 tower hits) Damage: Dragonenemyheavy.png
Attack Type: Melee Drops: Gold/exp
Location: Dragon's Refuge Respawn: secs
Gallery