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Bosses
GameInfo Map7 Tip 11

Bosses are the most powerful non-playable characters in the Map's jungle. These behemoths tower over all other characters in the game and have the strength to maintain their dominance. Bosses monsters are always isolated in a center portion of jungle and spawn at least 3 minutes after the start of a match. Hypers are typically incapable of killing these creatures alone in the early phases of the game and require a partner and more reliably a team to kill them quickly. Bosses possess the widest variety of attacks and are capable of inflicting knockdowns. Upon death, lesser bosses drop a gold chest and an offense-based temporary buff which is more powerful than those from Elite Minions. The great bosses drop a more powerful buff that affects nearby allies as well as a siege tank consumable that spawns a siege tank. Bosses are objectives that are contested by each team and the team that takes advantage of the rewards greatly shift the odds of winning in their favor.

Delta Station Bosses[ | ]

Invader Mark I
Health: Hp Damage: Mark1
Attack Type: AoE Melee Drops: Gold box, exp, and offense buff
Location: Delta Station 2nd floor, lower jungle.

Center

Spawns: 3 mins (never respawns)
In-game model

Boss1

Invader Mark II
Health: Hp Damage: Mark2
Attack Type: AoE Melee/Ranged Drops: Gold box, exp, siege token,

and aura offense buff

Location: Delta Station Same place as Mark I

Center

Respawns: 4.5 mins

(spawns after Mark I is killed)

In-game model

Help SF Monster 8

Dragon's Refuge Bosses[ | ]

Executioner
Health: Hp Damage: Executioner
Attack Type: AoE Melee Drops: Gold box, exp, and offense buff
Location: Dragon's Refuge 2nd lower jungle floor

center.

Respawn: 3 mins
In-game model

Help Monster 6

Dragon
Health: Hp Damage: Dragon
Attack Type: AoE Melee/Ranged Drops: Gold box, exp, siege token,

and aura offense buff

Location: Dragon's Refuge Top jungle floor center

center.

Respawn: 3.5 mins (spawns at 4 mins)
In-game model

Help Monster 1

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