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How to Play Guide for Hyper Universe
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How to Play Guide for Hyper Universe
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===Selecting [[hypers]]=== Hyper choice is an essential part of ''Hyper Universe'', but who you choose will depend on a number of things. But before we dive into that it is, without a doubt, very useful to be familiar with a variety of Hypers. You don't have to be a master but knowing how to play a least one character from every Type will not only increase your understanding of how each Type works but also allows you to be more flexible and fill a variety of roles if you need to. Picking your Hyper will depend largely on whether you want to be a Primary or Secondary picker. Primary pickers are those who pick the character they want to play and usually set-up how the rest of the team members will pick while Secondary pickers respond to the choices of other team members. More often than not Strikers, Specialists or Assassins are typical primary picks while Tanks, Bruisers and Supports are typical secondary picks often times selected to maximize the abilities of the primary picks. But deciding who to pick can be very confusing. As a Primary picker, select whoever you feel more confident with, considering the typical Types associated with a Primary pick are damage dealing classes you'll want to be familiar with the Hyper as your team will be relying on you to deal damage and secure kills while they hold them down or support you. As a Secondary picker, take a close look at your team composition. Look at their Hyper's skills and decide what the team needs, if you see a low survival character, picking a Support will certainly help them survive or if you see a Hyper with low control picking a Tank or Bruiser will help to compensate. Maybe your aren't quite sure which Type is the Type for you, well look no further! '''<u>[[Specialist|Specialists]]</u>''' are Hypers that focus on controlling large areas and dealing heavy burst damage, they are pretty sturdy and can usually sustain themselves quite well in the middle of combat but be wary, they rely on quickly switching from slowly chipping an enemies health to then finishing them off in a flash with their burst damage so being aware of both enemy positioning and enemy health is absolutely vital as choosing when to escape or when to fight can be the difference between winning or losing a fight. Specialists thrive in short engagements and rely on landing a big move to deal a majority of their damage, meaning they are heavily reliant on their skills and their big damage moves usually double as an escape. Without skills however a Specialist is no threat and are easily eliminated. '''<u>[[Bruiser|Bruisers]]</u>''' are Hypers that focus on suppressing enemies and debilitating them. Bruisers are perfect for beginners because they are just as good for dealing damage as they are for soaking it up, making them very easy to pick up but difficult to master. Their playstyle will revolve entirely around how you build them often times being a choice between a tanky crowd controller or a sturdy DPS machine. The main weakness of Bruisers is being a jack of all trades, since they can do a little of everything they don't excel at anything, so while you are a core component of the team just remember that someone else can do your job better than you. Bruisers rely on quick and sudden actions to induce chaos on the battlefield, but they usually have very weak chaining potential making them great for starting a fight but they rely on their team to follow up. '''<u>[[Tank|Tanks]]</u>''' are Hypers that focus on causing chaos in the enemy team. They don't deal a ton of damage but they make up for it by having plenty of tools to ensure that they stay on the battlefield and either keep the enemy team locked in place or put them in a position where they really don't want to be. As a Tank your entire purpose is to ensure that as much damage as possible goes to you and your team always gets through in one piece, but don't be reckless as your team relies on you to protect them. '''<u>[[Striker|Strikers]]</u>''' are Hypers that focus on dealing high damage over a long period of time. These Hypers excel at dealing consistent damage making them just as useful at the start of the fight as they are at the end of the fight as they don't rely on skills to deal a majority of their damage however they still need to mix in their skills for some quick burst damage. A bulk of a teams damage is probably going to come from a Striker as they tend to stay in the backlines, safely away from danger while at the same time chipping away at the enemy's health. But they are generally stationary Hypers that want to move as little as possible to deal as much damage as possible, so placing yourself carefully is key and always be aware of your surroundings. Remember a Striker that can't attack is a dead Striker, even the smallest amount of CC can put you in a bad situation which is why all Strikers have an escape skill. '''<u>[[Support|Supports]]</u>''' are Hypers that focus on disrupting the flow of combat by providing healing, shielding or a variety of debilitating effects. Some deal decent damage while others are more skill oriented but the ultimate goal of a Support is to ensure that your team does not die. But playing as a Support can be very difficult as you will have to constantly be reading the environment deciding who needs healing, who needs to be buffed, who needs to be shielded or when to simply just deal damage, so if you really want to play as a Support its good to get familiar with all the Hypers first as certain Supports work better with certain Hypers while certain Supports potentials are wasted in certain team compositions. '''<u>[[Assassin|Assassins]]</u>''' are Hypers that focus on eliminating single members of an enemy team. They deal perhaps the most impressive damage out of all the Types and will almost always win 1v1 fights. These Hypers are the ones you will find running around alone usually jungling due to their impressive damage output that is usually supplemented by Lifesteal and stuns that allow them to quickly clear camps with little effort. Assassins tend to really shine in team fights as they often come armed with super short ranged moves and if the enemy team is grouped or groups together you can easily spread the pain; their main purpose however is to isolate a single Hyper and kill them so every Assassin Hyper comes with a dive ability and a stun ability allowing them to penetrate enemy lines, incapacitate the powerful yet squishy backline and eliminate them before the rest of their team has time to react. However Assassins generally are high skill cap Hypers and are best left alone unless you really understand them as one wrong move will almost always end in your death as they have very little health and all Assassins have their big killing or chase moves double as their escape. Thus with all this new information there's only one thing left to learn and that's just to be smart with your choices. You always want diversity so before tackling online play you'll want to learn at least one Hyper inside and out in each Type so that you can play any role in any team composition. Additionally, knowing how each Type ticks is essential to beating them in combat.
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