Jungle Minions are common non-playable characters Map's jungle. These minions range from simple weak creatures to more durable leaders of a squad. Jungle minions always spawn in a squad of 3 to 6. The weakest of the jungle minions are as strong as the team minions and drop gold and experience upon death. The stronger squad leaders will drop a random permanent buff upon death as well as a health orb.
Alpha
Health: Hp
Damage:
Attack Type: Ranged
Drops: Gold/exp. Leader drops Vision ward
Location: Delta Station 2nd, upper jungle floor.
Respawn: 90 secs
In-game model
Alpha Leader
Health: Hp
Damage:
Attack Type: Ranged
Drops: Gold/exp/random
permanent consumable
Location: Delta Station 2nd, upper jungle floor,
left and rightmost corners.
Respawn: 90 secs
In-game model
Alpha Leader
Health: Hp
Damage:
Attack Type: Melee
Drops: Gold/exp
Location: Delta Station Main floor next to each base turret
and in the central section.
Respawn: 90 secs
In-game model
Cannon Drone
Health: Hp
Damage:
Attack Type: Melee
Drops: Gold/exp/vision ward
Location: Delta Station Main floor, center of the map
Respawn: 90 secs
In-game model
Delta Leader
Health: Hp
Damage:
Attack Type: Melee
Drops: Gold/exp/2 random permanent buffs
and a large health orb
Location: Delta Station Main floor, next to
each base tower.
Respawn: 90 secs
In-game model
Raider
Health: Hp
Damage:
Attack Type: Melee
Drops: Gold/exp
Location: Delta Station Bottom floor
Respawn: 90 secs
In-game model
GunRaider
Health: Hp
Damage:
Attack Type: Ranged
Drops: Gold/exp
Location: Delta Station Bottom floor
each base tower.
Respawn: 90 secs
In-game model
Blackstar Guard
Health: Hp
Damage:
Attack Type: Ranged
Drops: Gold/exp/1 random permanent buff
and a small health orb
Location: Delta Station Bottom floor,
Respawn: 90 secs
In-game model
Cultist
Health: Hp
Damage:
Attack Type: Melee
Drops: Gold/exp/
Location: Dragon's Refuge 2nd upper jungle floor, left and right of the center.
Respawn: 90 secs
In-game model
Cultist
Health: Hp
Damage:
Attack Type: Melee & Ranged
Drops: Gold/exp/1 random permanent buff
and a small health orb
Location: Dragon's Refuge 2nd upper jungle floor, left and right of the center.
Respawn: 90 secs
In-game model
Kobold
Health: Hp
Damage:
Attack Type: Melee
Drops: Gold/exp/
Location: Dragon's Refuge 1st upper jungle floor.
Respawn: 90 secs
In-game model
Captain Kobold
Health: Hp
Damage:
Attack Type: Melee
Drops: Gold/exp/1 random permanent buff
and a small health orb
Location: Dragon's Refuge 1st upper jungle floor,
left and right of the center of the map.
Respawn: 90 secs
In-game model
Kobold Shaman
Health: Hp
Damage:
Attack Type: Ranged and squad healing
Drops: Gold/exp/2 random permanent buffs
and a large health orb
Location: Dragon's Refuge 1st upper jungle floor,
the center of the map.
Respawn: 90 secs
In-game model
Turtloid
Health: Hp
Damage:
Attack Type: Melee
Drops: Gold/exp/
Location: Dragon's Refuge 1st lower jungle floor.
Respawn: 90 secs
In-game model
Gatoroid
Health: Hp
Damage:
Attack Type: Melee
Drops: Gold/exp/1 random permanent buff
and a small health orb
Location: Dragon's Refuge 1st lower jungle floor,
center of map
Respawn: 90 secs
In-game model
Lost Soul
Health: Hp
Damage:
Attack Type: Ranged
Drops: Gold/exp/. Leader drops
1 random permanent buff and a small health orb
Location: Dragon's Refuge 2nd lower jungle floor,
Respawn: 90 secs
In-game model
Skeleton Fighter
Health: Hp
Damage:
Attack Type: Melee
Drops: Gold/exp
Location: Dragon's Refuge Bottom jungle floor
Respawn: 90 secs
In-game model
Skeleton Warrior
Health: Hp
Damage:
Attack Type: Ranged
Drops: Gold/exp
Location: Dragon's Refuge Bottom jungle floor
Respawn: 90 secs
In-game model